The folowing screens and the logo are part of an assessmenttest that I made for a video game studio. Empire is a Tycoon mobile game with a criminal twist where players can build their city, start their own business and hire gangsters in order to perform flash heists in their rivals' city.
I decide to give the game a modern and edgy feel that appeals to players looking for a fast-paced and intense gaming experience.The use of Dark, moody colors set the tone for the criminal underworld theme.
When designing these icons I tried to use use clean lines and a futuristic aesthetic to represent the tech-savvy nature of the criminal underworld.
The organization of information and visual hierarchy were the key elements of the store screen. The use of boxes as "containers" effectively distinguishes the various components on the screen.
Prototyping in context is powerful because the distinction between explaining and showing something is what gives projects such a high value